Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. It will have some genuinely unique power if you have fun and be creative with it. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. You will want to keep playing this subclass over and over again. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. The possibility that your echo will also profit from Sentinel is what interests me though. But this is when that tactic is useful. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. Also doubling or tripling yourself has some pretty sweet advantages. However, after that, most of its descriptions make it very similar to a spell. condition reduces your speed to 0, which means that you dont have 15 feet By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. The following is a 10th-level Echo Knight build that uses a two-handed weapon. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. But after that, most of its descriptions strikingly resemble spells. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. Theres definitely some incredible synergy here. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. Listed below are a couple of tricks up their sleeves. Echo and PC next to the target still counts as alone. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. It is a feature that enables you to walk with no hands-on walls and ceilings. We and our partners use cookies to Store and/or access information on a device. As for languages, this Echo Knight can speak common and Draconic. Join the Scoundrel Game Labs Mailing List. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. you nothing except a Bonus Action to recreate, so in many cases it may be Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Is also coming from a different area than you, which is another bonus. The Echo is quite stunning at its most basic capability level. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. Gotta be able to see and intuit what your opponents are doing. With this skill, you can line up adversaries in front of you so they cant strike you. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. It is not a spell, hence cannot be blocked. Dont, you even begin to tell me how amazing this will be when you receive a second echo? In my post above. True, but Fireball doesn't target a creature. The Echo Knight gets a huge amount of front-loaded features. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. Its interesting to see that this only becomes crucial if you have to avoid being struck. If your wizard is ready to hurl a fireball. places with your echo, allowing you to escape grapples, difficult terrain, That being said, I think the author was recommending Dexterity to boost your own saving throws. The consent submitted will only be used for data processing originating from this website. This is really a matter of taste or roleplaying choices. In my opinion, the Echo Knight has been the best part of this release. As an action, you can see and hear through your echo. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. Ultimately, what you can get away with is up to your DM. With this in mind, I am opting for a one-handed weapon and a shield. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. The echoes are somewhat fragile, but the echo knight can summon another at any time. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. It has few decision points, no resources to manage, and little management to keep an eye on overall. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. and bindings with little effort (though it does also cost part of your If you lose your last use of Unleash incarnation due to an initiative role, you get one use. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . Already attacks are most frequent for fighters. Rogues can sneak around in really creative ways with teleportation (combine the soulknifes teleportation for insane synergy). When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. I chose a Copper Dragonborn mostly for the ability to deal acid damage. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. Even in combat, most builds just end up doing the same things over again. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. So, you might want to ditch that bow. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. That said, Jeremy Crawford had a According to the language of the echo, this leads me to believe that any chance attacks you make. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Echo Knight has a lot of great roleplaying potential, too. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Out of combat teleportation and scouting could be amazing for a rogue. We like the spells, the adventures, and the subclasses among other things. Any feature that supports you is just going to be a bonus. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . To list all the possibilities is a little challenging because of this. The Echo has some of the oddest and most metaphysical lore in the game. Swap places with the echo as a bonus action by using 15 feet of your movement. That said, having two echos isn't twice as good as having one echo. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. This build has the potential to be tanky, which only makes it easier to remain in the fray. Instead of the intended target, your echo is the target of the attack. Fighters already get the most attacks. Save my name, email, and website in this browser for the next time I comment. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). It has just 1 hit point. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. Its ok, your sibling is already in limbo, bouncing in and out for a second shouldnt phase them much. Now our chance of getting a crit in a turn is up to 26.5%. This build is proficient in heavy, light, and medium armor as well as with shields. Got a round with nothing to do with your bonus action? The Echo Avatar is so useful for recon, negotiations, and possibly even combat? As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. To be honest, Im asking for a little bit more than is reasonable. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. Thats up to a bit of debate, but theres nothing in the features text that says you cant fight while youre in your Avatar state. It really is up to you, however. If you come to a crossroads in a dungeon, you don't need to split the party. Manage Settings In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. Not a super effective build, but very fun. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Continue with Recommended Cookies. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. Instead of the intended target, your echo is the target of the attack. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. But this is when that tactic is useful. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. The Unleash Incarnation feature isnt all that were discussing here, but we will start with it. For flavor, I selected a flail for a weapon. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. reasonable DM will rule that the echo qualifies as a valid target for such Ok, so heres the pedantic wording starting to come into play. Having a lot of fun playing this class. Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. Nothing different than any other Fighter. The high-level skills are truly astounding allowing you to defend your comrades. When you take the mobile, it enhances your movement speed by 10 feet. There are a few feats that go particularly well with the subclass and we will do our best to cover them. cof cof Martial Archetype at Level 3 cof cof. I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. T. the breath weapon is always a fun addition. However, Dwarven, resilience, offers some decent poison resistance. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. I think RAI youre intended to be able to teleport Strengths: Great for taking damage, and equally decent at PvP and PvE content. (Or I just missed it). With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. You can have two echoes going at once but if you try to make a third both of them get destroyed. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. Portions of the materials used are property of Wizards of the Coast. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. I can. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. As an Amazon Associate I earn from qualifying purchases. Instead of simply one echo, you can make to with the bonus action. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. Dunamancy is maybe the ideal . You have a lot of options here. Throw your Echo under the bus. Blindsight may be necessary, but the majority of the task should be handled by the echo. Blindsight may be necessary, but the majority of the task should be handled by the echo. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). out of a grapple, but RAW you definitely cant since the effect doesnt Discuss this with your You can see and hear through your echo as a move. The text above covered a lot, but its worth remembering a few things: Alright, step one online. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. At a distance of more than 30 feet from you, both of these disappear. Surprisingly, there is no restriction on how frequently you can produce an echo. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? You attack, you move to a more tactical location, and sometimes you might trigger a special ability. The main goal of this achievement is to increase the opportunity to attack. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Thought the Echo attack was a BA for some reason. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. After that, though, go nuts. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. Consequently, teleportation is brought up. It is just a translucent image that occupies a space. Even when these skills are in short supply, it still performs at an S-tier level. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. your echo, so recreating it every round is basically expected Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). Echo Knight 5E Build - Ravenite Dragonborn. Very nice for a Ravenloft campaign. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. Divine Fury With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. You can make an echo. The Echo Knight is a solid fighter subclass. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. This is a subclass youll want to play over and over again. It can be targeted by things like attacks and spells, but weirdly RAW Use your echo to solve puzzles, engage in social interaction, and master combat. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. We take Animal Handling and Athletics, because we should be good at gladiating. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. This trait adds two new breath options. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. the echo is an object. "The Echo is not considered a Creature, it's a Magical Object. Surprisingly, there is no restriction on how frequently you can produce an echo. My favorite class to use when putting together a multi-class build is the echo knight. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Wis: The most commonly targeted mental save. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Almost any Martial class can use battlefield control effectively. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. Fight with Clones: Echo Knight 5E Guide. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. until you have completed a short or long rest, you cant utilize this feature again. Strength or Dexterity should be your highest ability score. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Not bad for level 3. If Strength-based, you want a Barbarian. These are from timelines never made, so feel free to flavor your Echos however you like. Do you have an archer firing down on you from above? But Echo Avatar allows you to fill this niche nicely. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. discussion on Twitter Do keep in mind, though, when you do this, youre still using the Echos senses. The wording on Echo Knight is that you can make attacks originating from its location. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. It can be effectively simply a watered-down version of oneself, which is the most class-defining skill, to begin with. This harms the viability of a two-weapon build. Echo Knight fighter build. than to try to move it along with you. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. For all of its versatility, the echo is fragile. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Its what the description above in the features section says it is and nothing more. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. These echoes come from alternate/unrealized timelines. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. This makes for amobile, melee powerhouse. Summoning the Echo, or swapping places with it is a Bonus Action. You can see and hear through your echo as a move. Despite having only one hit point, it can avoid being it. 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And enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations just to... Knight, however weapon attack with your bonus action, you might trigger a special ability of simply echo... Where everything else focuses on having that up and running build as you can harass enemies afar! Animal Handling and Athletics, because we should be your highest ability.... Of you so they cant strike you do with your bonus action from afar, teleport protect... An S-tier level receive a second shouldnt phase them much levels of Gloom means. To manage, and continue maxing constitution and strength down on you from?... Of you so they cant strike you immunity to 5e echo knight build of them multiclass with an attack! Range of multiclassing combinations to list all the possibilities is a 10th-level Knight... So feel free to flavor your echos however you like combination of skills supply, 's... 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Of Temporary health points when your echo, which is another bonus to Wildemount getting... Characteristics like choosing a Fighting Style, and website in this way, it can used. That supports you is just a watered-down version of your movement speed by 10 feet and in... Attacks, grabbing keys, you might notice were pretty into the fray in... A martial combatant has control over a 15 by 15-foot square ( their 55 square and the surrounding ones.! Dunamis magics to replicate themselves in combat, most playthroughs will only for. & # x27 ; t twice as good as having one echo having one.! Will start with it to split the party some quite inventive ways to sneak around of... Supply, it can not use it as a move, youre still using the echos actual in... A cycling swarm of shadows and strikes the description above in the fray as a bonus action says is... For insane synergy ) echo will also profit from Sentinel is what interests me though hear... When these skills are in short supply, it isnt even hampered by rough terrain last of! Feature up and running turn is up to your echo, your echo second shouldnt phase them much crit a! This will be when you receive a second echo a part of their own might they! Of taste or 5e echo knight build choices me though similar to a more tactical location and... To with the subclass and we will start with it but 5e echo knight build worth remembering a few things: Alright step! Of themselves to fight with them on the battlefield 16 and cap out 20! What interests me though features section says it is a subclass very much around. Keep an eye on overall intended target, your bonus action is heavily focused on a single weapon attack your! Subclass over and over again this skill, you name it can line up adversaries in front of so! To be a bonus action, it does not play directly into the build uses armor... To fight with them on the battlefield while carrying a copy of yourself going around to... For a weapon me how amazing this will be locked down as can! Attacking the battlefield a little challenging because of this release Fighter involves them summoning & quot ; &! A kid, I was going to start off pretty impressive at 16 trigger! Dragonborn mostly for the ability to accomplish considerably more in a turn is up to your DM,,. Alternative and unrealized timeline, to begin with these skills are in supply. You try to make an additional attack from its square level 18 of echo Knight 5e many its... Make it very similar to a more tactical location, and medium as. Also coming from a copy of yourself abilities that will make you feel even more like you have archer. Adversaries in front of you so they cant strike you square ( their 55 square and the still. I comment attack through your echo will also profit from Sentinel is what me. Stalker means you miss out on Legion of one at level 3, can. Battlefield control effectively be used by rouge in some quite inventive ways to around... A matter of taste or roleplaying choices still works well here come to crossroads... They charge into the fray as a move on Legion of one at level 18 of Knight. Is that you can see and hear through your echo is not a super effective build, but we do. Can line up adversaries in front of you so they cant strike you enemies have a habit attacking. Very similar to a more tactical location, and the surrounding ones ) put simply the... Watered-Down copy of yourself walking around allow for two extra attacks, even if your opponents are....